Direct gameplay
Fronk World offers a variety of gameplay modes and styles, giving our community a range of choices. Users have a direct say in the release of new modes, with our first mode being Team Deathmatch 5:5.
Each new mode will be a standalone game within the Fronk World ecosystem. As part of the community, users will be able to vote for the platform on which the game will be released, whether it be a mobile application or otherwise. Our goal is to prioritize the needs of the players and make the game accessible and enjoyable for all.
Fronk World is a network of different games that share a common lore, history, and economy, centered around Fronkopolis, our first launch.
We chose this model because creating a large-scale game with a stable economy and a lot of content is nearly impossible in modern times without proper economic control models, which don't currently exist in GameFi. This often leads to the game's economy breaking down, and it becomes uninteresting to players.
Small indie projects that prioritize quality, lore, plot, and visuals can easily survive and thrive for a long time. Our format will allow us to eventually release a massive MMORPG with a strong economy when the market is ready for it. The release of such a game will fit seamlessly into the Fronk World project's lore and will not conflict with existing products.
Our structure also allows us to constantly support the game economy. The launch of a new mode can help adjust the economic model in case of emergencies, ensuring players' assets don't depreciate even in an extreme market situation. This will maintain the stability of the Fronk World economic system and provide players with constant new content
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